Research Support
Grant: #SRS 001254 Investigators:Collins, Christina 01-27-2007 -01-27-2008 Ohio Board of Regents UCit Instructional & Research Computing Second Life Learning Community Role:PI $4,000.00 Active Level:State of Ohio
Grant: #667709 / AFRL FA8650-09-2-1649 Investigators:Collins, Christina 06-12-2013 -06-11-2014 Air Force Research Laboratory AFRL Virtual Discovery Center Role:PI $35,093.00 Awarded Level:Federal
Grant: #220492 Investigators:Collins, Chris 06-2015 -01-2017 Procter & Gamble Development of virtual reality application for product research and visualization. Role:PI $26,300.42 Completed Type:Contract Level:Local
Grant: #221543 Investigators:Collins, Chris 04-2015 -06-2015 Procter & Gamble Development of virtual reality application for product research and visualization. Role:PI $11,300.00 Completed Type:Contract Level:Local
Grant: #2020 Exhibit A_Magic Heart Investigators:Collins, Christina 05-11-2020 -06-15-2020 Procter & Gamble Company “Magic Heart” Augmented Reality Visualization Role:PI $5,840.70 Awarded Level:Industry
07-01-2018 Go2Partners, LLC. Role:Project Lead $7,619 Type:Contract Level:Local
11-09-2017 AstraZeneca, West Chester, OH Role:Project Technical Lead $40,106 Type:Contract Level:Local
08-01-2019 AstraZeneca, West Chester, OH Role:Project Technical Lead $9,936.57 Type:Contract Level:Local
02-01-2020 The Nancy & David Wolf Holocaust & Humanity Center Hope After Hate Role:Project Technical Lead $35,000 Type:Contract Level:Local
11-01-2018 Ohio Colleges of Medicine Government Resource Center and 11/18 – 6/20 the Medicaid Technical Assistance and Policy Program Medicaid Equity Simulation Project (MESP) Role:Virtual Reality Technology Lead $1.2 million Type:Grant Level:State
Grant: #013336 Exhibit A Investigators:Collins, Christina; Gorsuch, Ryan 11-01-2020 -06-15-2021 Procter & Gamble Company EXHIBIT A - GENERAL PLATFORM FOR PRODUCT DEMOS USING AUGMENTED REALITY Role:PI $16,694.85 Awarded Level:Industry
11-01-2021 -11-01-2026 Procter & Gamble Company General Platform for Demos Using Augmented Reality Role:PI 0.00 Hold Level:Industry
11-01-2021 -11-01-2026 Procter & Gamble Company General Platform for Demos Using Augmented Reality Role:PI 0.00 Hold Level:Industry
04-10-2023 -07-31-2023 Kao Brands, Company KAO-GLOW Creating the Kao Glowverse Role:PI 52122.60 Hold Level:Industry
04-10-2023 -07-31-2023 Kao Brands, Company KAO-GLOW Creating the Kao Glowverse Role:PI 52122.60 Hold Level:Industry
05-22-2023 -12-31-2023 Great American Insurance Company GAIG-VR Virtual Reality for Loss Control: Fire Suppression Systems Role:PI 108105.13 Hold Level:Industry
05-22-2023 -12-31-2023 Great American Insurance Company GAIG-VR Virtual Reality for Loss Control: Fire Suppression Systems Role:PI 108105.13 Hold Level:Industry
11-01-2023 -05-15-2024 Procter & Gamble Company Eternal AR Application Phase V (PG-AR5) Role:PI 23000.00 Hold Level:Industry
11-01-2023 -05-15-2024 Procter & Gamble Company Eternal AR Application Phase V (PG-AR5) Role:PI 23000.00 Hold Level:Industry
10-10-2023 -06-30-2028 Great American Insurance Company GAI - Master Research Agreement Role:PI 0.00 Active Level:Industry
10-10-2023 -06-30-2028 Great American Insurance Company GAI - Master Research Agreement Role:PI 0.00 Active Level:Industry
11-01-2024 -05-15-2025 Procter & Gamble Company Eternal AR Application Phase Vi (PG-AR6) Role:PI 24883.45 Hold Level:Industry
11-01-2024 -05-15-2025 Procter & Gamble Company Eternal AR Application Phase Vi (PG-AR6) Role:PI 24883.45 Hold Level:Industry
Publications
Peer Reviewed Publications
Seo, K.K., Curran, A, Jennings, N. & Collins, C.M (2010. ) Creating a new mobile learning community with podcasting.nt. J. Continuing Engineering Education and Life-Long Learning, , 20 (1 ) ,103-114 More Information
Virtual or Virtually U: Educational Institutions in Second Life (2007. ) International Journal of Social Sciences, , 2 (3 ) ,180-187
Tony Liao, Nancy A Jennings, Laura Dell, Chris Collins (2019. ) Could the virtual dinosaur see you? Understanding children’s perceptions of presence and reality distinction in virtual reality environments .Journal For Virtual Worlds Research, , 12 (2 ) ,
Invited Publications
Collins, Chris M. (2008. ) Looking to the Future: Higher Education in the Metaverse .EDUCAUSE Review, 45 (5 ) ,51-63
Other Publications
Collins, Chris (2005. ) Blackboard Basics & Beyond: An Instructor’s Guide . University of Cincinnati
Book Chapter
Seo, Kay, Amy Byk, and Chris Collins (2008 ) Enriching Minds with Cognitive Apprenticeship Inspired Simulations Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments .Hershey: IGI Global (Co-Author)
Presentations
Poster Presentations
Jennings,Nancy, and Chris Collins (2007. ) Emerging ‘Best Practices’ for Campus Builds in Second Life .2007: Part of the Second Life Community Convention 2007, 24-26 August, Chicago, US. . Professional Meeting. . Level:International
Paper Presentations
Cheong, D.U., Yun, S. & Collins, C.M (2009. ) Is Second Life effect for pre-service teachers’ teaching practice? .Chesapeake, VA. Conference. Level:International
Park, H., Jung, J. & Collins, C. (2008. ) Effect of the activities in the Second Life as tool for mutual understanding of gender role .Chesapeake,VA. Conference. Level:International
Rutz, Eugene, Chris M. Collins, and Mani Mina (2008. ) A Guided Tour of the Future of Education .American Society for Engineering Education, 2008 ASEE Annual Conference and Exposition. Conference. Level:National