Research Support
Grant: #SRS 001254 Investigators:Collins, Christina 01-27-2007 -01-27-2008 Ohio Board of Regents UCit Instructional & Research Computing Second Life Learning Community Role:PI $4,000.00 Active Level:State of Ohio
Grant: #667709 / AFRL FA8650-09-2-1649 Investigators:Collins, Christina 06-12-2013 -06-11-2014 Air Force Research Laboratory AFRL Virtual Discovery Center Role:PI $35,093.00 Awarded Level:Federal
Grant: #220492 Investigators:Collins, Chris 06-2015 -01-2017 Procter & Gamble Development of virtual reality application for product research and visualization. Role:PI $26,300.42 Completed Type:Contract Level:Local
Grant: #221543 Investigators:Collins, Chris 04-2015 -06-2015 Procter & Gamble Development of virtual reality application for product research and visualization. Role:PI $11,300.00 Completed Type:Contract Level:Local
Grant: #2020 Exhibit A_Magic Heart Investigators:Collins, Christina 05-11-2020 -06-15-2020 Procter & Gamble Company “Magic Heart” Augmented Reality Visualization Role:PI $5,840.70 Awarded Level:Industry
07-01-2018 Go2Partners, LLC. Role:Project Lead $7,619 Type:Contract Level:Local
11-09-2017 AstraZeneca, West Chester, OH Role:Project Technical Lead $40,106 Type:Contract Level:Local
08-01-2019 AstraZeneca, West Chester, OH Role:Project Technical Lead $9,936.57 Type:Contract Level:Local
02-01-2020 The Nancy & David Wolf Holocaust & Humanity Center Hope After Hate Role:Project Technical Lead $35,000 Type:Contract Level:Local
11-01-2018 Ohio Colleges of Medicine Government Resource Center and 11/18 – 6/20 the Medicaid Technical Assistance and Policy Program Medicaid Equity Simulation Project (MESP) Role:Virtual Reality Technology Lead $1.2 million Type:Grant Level:State
Grant: #013336 Exhibit A Investigators:Collins, Christina; Gorsuch, Ryan 11-01-2020 -06-15-2021 Procter & Gamble Company EXHIBIT A - GENERAL PLATFORM FOR PRODUCT DEMOS USING AUGMENTED REALITY Role:PI $16,694.85 Awarded Level:Industry
11-01-2021 -11-01-2026 Procter & Gamble Company General Platform for Demos Using Augmented Reality Role:PI 0.00 Hold Level:Industry
11-01-2021 -11-01-2026 Procter & Gamble Company General Platform for Demos Using Augmented Reality Role:PI 0.00 Hold Level:Industry
04-10-2023 -07-31-2023 Kao Brands, Company KAO-GLOW Creating the Kao Glowverse Role:PI 52122.60 Hold Level:Industry
04-10-2023 -07-31-2023 Kao Brands, Company KAO-GLOW Creating the Kao Glowverse Role:PI 52122.60 Hold Level:Industry
05-22-2023 -12-31-2023 Great American Insurance Company GAIG-VR Virtual Reality for Loss Control: Fire Suppression Systems Role:PI 108105.13 Hold Level:Industry
05-22-2023 -12-31-2023 Great American Insurance Company GAIG-VR Virtual Reality for Loss Control: Fire Suppression Systems Role:PI 108105.13 Hold Level:Industry
11-01-2023 -05-15-2024 Procter & Gamble Company Eternal AR Application Phase V (PG-AR5) Role:PI 23000.00 Hold Level:Industry
11-01-2023 -05-15-2024 Procter & Gamble Company Eternal AR Application Phase V (PG-AR5) Role:PI 23000.00 Hold Level:Industry
10-10-2023 -06-30-2028 Great American Insurance Company GAI - Master Research Agreement Role:PI 0.00 Active Level:Industry
10-10-2023 -06-30-2028 Great American Insurance Company GAI - Master Research Agreement Role:PI 0.00 Active Level:Industry
11-01-2024 -05-15-2025 Procter & Gamble Company Eternal AR Application Phase Vi (PG-AR6) Role:PI 24883.45 Hold Level:Industry
11-01-2024 -05-15-2025 Procter & Gamble Company Eternal AR Application Phase Vi (PG-AR6) Role:PI 24883.45 Hold Level:Industry
Publications
Peer Reviewed Publications
Seo, K.K., Curran, A, Jennings, N. & Collins, C.M (2010). Creating a new mobile learning community with podcasting. nt. J. Continuing Engineering Education and Life-Long Learning, 20 (1) , 103-114More Information
Virtual or Virtually U: Educational Institutions in Second Life (2007). International Journal of Social Sciences, 2 (3) , 180-187
Tony Liao, Nancy A Jennings, Laura Dell, Chris Collins (2019). Could the virtual dinosaur see you? Understanding children’s perceptions of presence and reality distinction in virtual reality environments. Journal For Virtual Worlds Research, 12 (2)
Invited Publications
Collins, Chris M. (2008) Looking to the Future: Higher Education in the Metaverse .EDUCAUSE Review, 45 (5 ) ,51-63
Other Publications
Collins, Chris (2005) Blackboard Basics & Beyond: An Instructor’s Guide . University of Cincinnati
Book Chapter
Seo, Kay, Amy Byk, and Chris Collins (2008). Enriching Minds with Cognitive Apprenticeship Inspired Simulations. In Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. Hershey: IGI Global (Co-Author)
Presentations
Poster Presentations
Jennings,Nancy, and Chris Collins (2007. ) Emerging ‘Best Practices’ for Campus Builds in Second Life .2007: Part of the Second Life Community Convention 2007, 24-26 August, Chicago, US. . Professional Meeting. . Level:International
Paper Presentations
Cheong, D.U., Yun, S. & Collins, C.M (2009. ) Is Second Life effect for pre-service teachers’ teaching practice? .Chesapeake, VA. Conference. Level:International
Park, H., Jung, J. & Collins, C. (2008. ) Effect of the activities in the Second Life as tool for mutual understanding of gender role .Chesapeake,VA. Conference. Level:International
Rutz, Eugene, Chris M. Collins, and Mani Mina (2008. ) A Guided Tour of the Future of Education .American Society for Engineering Education, 2008 ASEE Annual Conference and Exposition. Conference. Level:National
