Chris Collins

Chris Collins

Dir Digital Futures Operations

Research Support

Grant: #SRS 001254 Investigators:Collins, Christina 01-27-2007 -01-27-2008 Ohio Board of Regents UCit Instructional & Research Computing Second Life Learning Community Role:PI $4,000.00 Active Level:State of Ohio

Grant: #667709 / AFRL FA8650-09-2-1649 Investigators:Collins, Christina 06-12-2013 -06-11-2014 Air Force Research Laboratory AFRL Virtual Discovery Center Role:PI $35,093.00 Awarded Level:Federal

Grant: #220492 Investigators:Collins, Chris 06-2015 -01-2017 Procter & Gamble Development of virtual reality application for product research and visualization. Role:PI $26,300.42 Completed Type:Contract Level:Local

Grant: #221543 Investigators:Collins, Chris 04-2015 -06-2015 Procter & Gamble Development of virtual reality application for product research and visualization. Role:PI $11,300.00 Completed Type:Contract Level:Local

Grant: #2020 Exhibit A_Magic Heart Investigators:Collins, Christina 05-11-2020 -06-15-2020 Procter & Gamble Company “Magic Heart” Augmented Reality Visualization Role:PI $5,840.70 Awarded Level:Industry

07-01-2018 Go2Partners, LLC. Role:Project Lead $7,619 Type:Contract Level:Local

11-09-2017 AstraZeneca, West Chester, OH Role:Project Technical Lead $40,106 Type:Contract Level:Local

08-01-2019 AstraZeneca, West Chester, OH Role:Project Technical Lead $9,936.57 Type:Contract Level:Local

02-01-2020 The Nancy & David Wolf Holocaust & Humanity Center Hope After Hate Role:Project Technical Lead $35,000 Type:Contract Level:Local

11-01-2018 Ohio Colleges of Medicine Government Resource Center and 11/18 – 6/20 the Medicaid Technical Assistance and Policy Program Medicaid Equity Simulation Project (MESP) Role:Virtual Reality Technology Lead $1.2 million Type:Grant Level:State

Grant: #013336 Exhibit A Investigators:Collins, Christina; Gorsuch, Ryan 11-01-2020 -06-15-2021 Procter & Gamble Company EXHIBIT A - GENERAL PLATFORM FOR PRODUCT DEMOS USING AUGMENTED REALITY Role:PI $16,694.85 Awarded Level:Industry

11-01-2021 -11-01-2026 Procter & Gamble Company General Platform for Demos Using Augmented Reality Role:PI 0.00 Hold Level:Industry

11-01-2021 -11-01-2026 Procter & Gamble Company General Platform for Demos Using Augmented Reality Role:PI 0.00 Hold Level:Industry

04-10-2023 -07-31-2023 Kao Brands, Company KAO-GLOW Creating the Kao Glowverse Role:PI 52122.60 Hold Level:Industry

04-10-2023 -07-31-2023 Kao Brands, Company KAO-GLOW Creating the Kao Glowverse Role:PI 52122.60 Hold Level:Industry

05-22-2023 -12-31-2023 Great American Insurance Company GAIG-VR Virtual Reality for Loss Control: Fire Suppression Systems Role:PI 108105.13 Hold Level:Industry

05-22-2023 -12-31-2023 Great American Insurance Company GAIG-VR Virtual Reality for Loss Control: Fire Suppression Systems Role:PI 108105.13 Hold Level:Industry

11-01-2023 -05-15-2024 Procter & Gamble Company Eternal AR Application Phase V (PG-AR5) Role:PI 23000.00 Hold Level:Industry

11-01-2023 -05-15-2024 Procter & Gamble Company Eternal AR Application Phase V (PG-AR5) Role:PI 23000.00 Hold Level:Industry

10-10-2023 -06-30-2028 Great American Insurance Company GAI - Master Research Agreement Role:PI 0.00 Active Level:Industry

10-10-2023 -06-30-2028 Great American Insurance Company GAI - Master Research Agreement Role:PI 0.00 Active Level:Industry

11-01-2024 -05-15-2025 Procter & Gamble Company Eternal AR Application Phase Vi (PG-AR6) Role:PI 24883.45 Hold Level:Industry

11-01-2024 -05-15-2025 Procter & Gamble Company Eternal AR Application Phase Vi (PG-AR6) Role:PI 24883.45 Hold Level:Industry

Publications

Peer Reviewed Publications

Seo, K.K., Curran, A, Jennings, N. & Collins, C.M  (2010). Creating a new mobile learning community with podcasting. nt. J. Continuing Engineering Education and Life-Long Learning, 20 (1) , 103-114More Information

Virtual or Virtually U: Educational Institutions in Second Life  (2007). International Journal of Social Sciences, 2 (3) , 180-187

Tony Liao, Nancy A Jennings, Laura Dell, Chris Collins  (2019). Could the virtual dinosaur see you? Understanding children’s perceptions of presence and reality distinction in virtual reality environments. Journal For Virtual Worlds Research, 12 (2)

Invited Publications

Collins, Chris M. (2008) Looking to the Future: Higher Education in the Metaverse .EDUCAUSE Review, 45 (5 ) ,51-63

Other Publications

Collins, Chris (2005) Blackboard Basics & Beyond: An Instructor’s Guide . University of Cincinnati

Book Chapter

Seo, Kay, Amy Byk, and Chris Collins (2008). Enriching Minds with Cognitive Apprenticeship Inspired Simulations. In Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. Hershey: IGI Global (Co-Author)

Presentations

Poster Presentations

Jennings,Nancy, and Chris Collins (2007. ) Emerging ‘Best Practices’ for Campus Builds in Second Life .2007: Part of the Second Life Community Convention 2007, 24-26 August, Chicago, US. . Professional Meeting. . Level:International

Paper Presentations

Cheong, D.U., Yun, S. & Collins, C.M (2009. ) Is Second Life effect for pre-service teachers’ teaching practice? .Chesapeake, VA. Conference. Level:International

Park, H., Jung, J. & Collins, C. (2008. ) Effect of the activities in the Second Life as tool for mutual understanding of gender role .Chesapeake,VA. Conference. Level:International

Rutz, Eugene, Chris M. Collins, and Mani Mina (2008. ) A Guided Tour of the Future of Education .American Society for Engineering Education, 2008 ASEE Annual Conference and Exposition. Conference. Level:National